This is a turn-based strategy game that I am working on for AppGeneration. I am the only programmer in the team, responsible for writing all the gameplay code using Unity. I am also responsible for game design decisions, and evaluating how testers interact with the game.
The game is expected to be launched between June–July of 2016, for iOS and Android.
A 2D physics-based puzzle game developed using Unity for AppGeneration. Working in a team of 3 people, I was responsible for implementing all the physics interactions between the different objects in the game, and for integrating gameplay animations created by our 2D artist.
Technologies used: Cocoa, cocos2d-x
Kids App Maker is an application for creating interactive stories for children on mobile devices.
I created new modules for Text-to-Speech, Distorted Voice Recordings, Education, and new mini-games. I was also responsible for profiling and implementing low-level performance boosts in the books rendering engine since v3.0 of the app — namely, the use of shaders for applying special effects to the smartphone camera, and writing a spritesheet packer inside the editor application to provide a major boost in rendering times.